![]() ![]() ![]() In the world of movies, and now increasingly in that of games as well, smaller, cheaper projects were usually the only ones allowed to take major thematic, formal, and aesthetic risks. When he stepped down from his post at the head of Dynamix in order to found Jeff Tunnell Productions and make smaller but more innovative games, he was making the sort of bargain with commercial realities that many a film director had made before him. How ironic, then, that in at least one sense comparisons with Hollywood continued to ring true even after he thought he’d consigned such things to his past. ![]() As we saw in my previous article, Jeff Tunnell walked away from Dynamix’s experiments with “interactive movies” feeling rather disillusioned by the whole concept. ![]()
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